New camera.
Orbit the camera around what is already in the frame. Swing horizontally through a full circle, drop below or climb above, and push in or pull back — the subject stays itself while the viewpoint moves.
Free to start · no card required
gives you
An orbit, not a guess
Horizontal, vertical and zoom are three controls with real ranges, so “from slightly above and to the left” is a position you set rather than a phrase you hope lands.
The subject stays the subject
It is the viewpoint that moves. What you re-angle is recognisably the thing you started with, which is the whole point for product and character work.
A set from one shot
Front, three-quarter, low and overhead from a single frame — a full listing set, or a character sheet, from one usable image.
Batch it on the canvas
Angles is a canvas node as well as an App, so a list of angles through one graph produces the whole set in a single run.
start to finish
Bring an image
Upload one, or pick anything from your gallery.
Move the camera
Set the horizontal swing, the vertical tilt and how close you want to be.
Add a note if it needs one
Describe anything the new angle should reveal that the original frame never showed.
Render and keep
The result lands in your gallery like any other output, ready for the next tool.
plainly
- Horizontal
- 0–360°
- Vertical
- −30° to 90°
- Zoom
- 0–10
- Also available as
- A Canvas transform node
answered
Yes. Every App acts on an image you bring — it does not need to have been generated here.
A full circle horizontally, and from thirty degrees below the subject to directly overhead. Extreme angles ask the model to invent more, so results are strongest within a quarter-turn or so of the original.
On the canvas, yes — a list of angles fans out through the Angles node and produces the whole set in one run.
with
Your next frame is one prompt away
Open the prompt box, pick a model, and see what comes back. No card, no setup, no onboarding call.